What it is
You arrive in a Nation that's lost its kingpin. The cities are being rebuilt lot by lot, and you choose how you'll make your name: as a criminal who takes what they want, a police officer who hunts the wanted, or a civilian who builds an empire the legal way.
You buy land, open businesses, collect the rent piling up in their registers, train at the gym, hire muscle, fight in the street, rob registers or arrest the people who do, play quick check-in games at city services, run a crew and climb the leaderboards. The story unfolds in chapters, and what players actually do in the world shapes it.
There's nothing to download and nothing to install. It runs in any modern browser on desktop or phone. You can even play five moves as a guest before you make an account.
The vision
We grew up on browser games with text-heavy menus and a city that only existed in a database. We wanted to make the version we always imagined: a real, visible city you can walk around, where every building on the map belongs to someone, every robbery shows up in the feed and the skyline literally grows as players build outward from downtown.
Three things guide every decision:
- The world should feel alive. Something should always be happening, at three in the afternoon or three in the morning.
- Every side should be worth playing. Criminals, police and civilians have real strengths and real weaknesses. No side is the "right" one.
- Coming back should be rewarding, not mandatory. Daily streaks and check-in activities reward a few minutes a day. Your empire keeps earning while you're away.
How it's built
Fair, server-side rules
Every rule in Vice Nation is enforced on the server. Fight outcomes, robberies, slot spins and race results are all decided by the server before your screen shows anything; the animation just replays the result. Action minigames have their scores checked against the time you actually played, and puzzle answers never leave the server until you've guessed. All the numbers live in one place, and they're the same for everyone.
A world kept alive by bots
The Nation is seeded with a large population of computer-controlled residents. Every minute, a slice of them wake up and play: they work, train, shop, bank, gamble, buy land, build, upgrade, fight and rob, using exactly the same rules and limits as human players. Their portfolios grow with their level, so cities fill in gradually instead of all at once. There are bot crews too. It means a new city is never empty, and there's always someone to fight.
A world clock
A clock ticks every minute. Every hour it pays everyone's wages and rent, refills energy and health, cools off heat and tidies up. If it ever falls behind, it catches up, so nobody misses a payday.
Security first
Accounts are protected with modern password hashing, optional two-factor authentication with recovery codes, secure session cookies and rate limiting. Read our Privacy Policy for what we collect and why.
A note on money
Vice Nation money is fictional. You can't buy it with real money and you can't cash it out. The casino and the Speedway use in-game currency only.
Contact
Found a bug, have an idea for a chapter, or want to report a player? We'd love to hear from you.
- Support
- support@vicenation.io
- Privacy
- privacy@vicenation.io
- Press
- support@vicenation.io (subject: Press)