Beginner guide

Your first hour

Twenty-five grand, a $100K salary and a city full of empty lots. Here's how to turn that into an empire without getting mugged on your way out of the bank.

  • $25,000Starting cash
  • $274Salary per day
  • 17 daysHouse payback
  • 5Free guest moves

8 min readRules as of October 2026

Illustration: A newcomer's suitcase beside the glowing sign for their first lot while a hot-dog cart steams on the corner at dusk.
On this page 13 sections
  1. The plan
  2. Look around, then play as a guest
  3. Pick a side
  4. Pick a starting city
  5. Your first business
  6. The starter ladder
  7. Registers, the safe and the bank
  8. Your second salary: the daily routine
  9. The Guide's ten steps
  10. Hire some muscle
  11. Levels and new cities
  12. Common mistakes
  13. Pro tips

TL;DR

  • Not sure which side? Go civilian. Start in Port Marlow for fair land, or Havenbrook if you like food businesses.
  • Day one, inside ten minutes: two edge lots, a House and a Taco Stand (or a Food Cart) cost about $18,000 of your $25,000. Then run the in-game Guide: its ten steps pay $3,150.
  • Rent waits in each building's register. It holds 12 hours, so collect at least twice a day, then bank everything above your safe (two days of salary).
  • Every day: streak, free wheel spin, three contracts, your activities. That's your second salary.
  • Land costs the same under a cart as under a deli. Past five buildings, overhead kicks in: go bigger, not wider.
  • Want backup? Hire an Enforcer or a Bodyguard from the 💪 Muscle tab. The first costs $2,500 and $200 a day.

The plan

Tick these off as you go. The boxes are just for you: nothing is saved.

First hour

First day

First week

Look around, then play as a guest

No account needed to explore. Fly into any city, open any property card, read the live feed, check the GPS and look up who owns what. Nothing costs a thing until you act.

Your first action asks you to sign in to play: create an account, sign in, or pick a side and play as a guest. Guests get 5 free moves. Buying, building, fighting, services, gambling, travel and starting an activity each count as one.

  • Guests can only fight bots.
  • Your guest lives in this browser for 3 days. Sign up and it becomes your character, cash, lots and all.
  • Unclaimed guests are deleted after 3 days and their lots go back on the market.
Spend guest moves on things that lastTwo lots, a House, a Taco Stand. Then sign up and keep them. Don't burn a free move on a slot machine.

Pick a side

Everyone starts at level 1 on the same $100,000-a-year salary. What changes is how fast it grows, how hard you hit and what you're allowed to do.

 CriminalPoliceCivilian
Best atAttacking and lootingDefense and arrestsWages and rent
Wage growth4% per level7% per level10% per level
Pay at level 10$742/day$816/day$890/day
Attack / defense×1.30 / ×0.90×1.10 / ×1.25×0.80 / ×1.15
Attacks per day1210, wanted players only8
PropertyCosts +10%, earns −10%StandardCosts −10%, earns +20%
Only you canRob registers and properties, hustle, smuggleArrest, overtime, cold-case bountiesGrocery shifts at 1.5×; never gains heat

Pick civilian if

You want the most forgiving start. A civilian's House pays back in about 13 days instead of 17, and police can never touch you.

Pick criminal if

You want action. Twelve attacks a day and 150% loot, paid for with heat, jail and a 5% bank fee.

Pick police if

You like hunting. You only fight wanted players, but every arrest pays a fine and a bounty.

Pick a starting city

Everyone starts in Port Marlow or Havenbrook. The rest open by level: Sundale at 3, Ironbridge at 5, Neon Bay at 8.

 Port MarlowHavenbrook
LandStandard20% more
Earns extraWarehouses, fish markets, shipyards +25%Restaurants, delis, bakeries +25%; homes +15–20%
Special serviceDocks: shifts at 1.8× wage, or smugglingAuction House: Tommy Gun, Armored Overcoat
Best forCheapest first lots, a smuggler's or cop's townA day-one House (+20%), then a Deli (+25%)

Attacks a day grow by one every 4 levels and one per Enforcer you hire, up to 30.

Both protect newcomers: in a starting city, beating someone five or more levels below you pays nothing.

Your first business

You can only buy within 3 blocks of a block that already has a property. Downtown lots near the Golden Ace run about $6,750 in Marlow; edge lots about $2,750. A building earns the same wherever it stands, so buy on the edge.

Worked example: day one in Port Marlow
Starting cash
$25,000
Two edge lots ($2,750 each)
−$5,500
House
−$9,000
Taco Stand
−$3,500
Guide rewards for streak, lot and build
+$850
Left in your pocket
$7,850

The House earns $22 an hour ($528 a day) and the stand $252, so the pair brings in $780 a day. The buildings pay back in 16 days; counting both lots, about 23. A Food Cart instead of the stand saves $2,000 up front but earns only $108 a day, and pays back the whole $4,250 with its lot in about 39. Take the stand if you can. Bank most of what's left, and keep a little for the gym.

The starter ladder

BusinessCostRent/dayPaybackNote
Food Cart$1,500$10814 daysPermit: 2 max, level 5 max
Taco Stand$3,500$25214 daysPermit: 2 max, level 5 max
Laundromat$5,000$33615 daysPermit: 2 max, level 5 max
Corner Store$8,000$50416 daysNo permit, upgrades to 10
House$9,000$52817 daysNo permit; the day-one anchor. +20% in Havenbrook
Deli$12,000$70817 days+25% in Havenbrook

Base rates, before land and your side's multiplier. Civilians pay 10% less and earn 20% more; criminals pay 10% more and earn 10% less. The full ladder up to the $120M Resort is in the property guide.

Five is the magic numberYour first five buildings run free. Past five, every extra one trims 1.5% off all your rent (up to 45%), and a House plus six street permits would already be seven. Once you have five, upgrade or build bigger instead of adding a sixth cart-sized business.

Registers, the safe and the bank

The world clock pays every hour. Your salary lands in cash on hand. Your rent fills each building's register, up to 12 hours' worth, and waits for you to collect it. A full register stops filling, so a cart nobody visits for a week has earned half a day. Collect at least twice a day: once in the morning, once before bed.

  • 12 hRegister cap
  • $548Safe at level 1
  • $5,000Banked tax-free
  • 5%Criminal deposit fee

Your safe shelters two days of your salary from muggers; everything above it is fair game. Money in the bank can't be stolen at all. Balances above $5,000 pay a small daily bank tax in brackets (0.2% up to $50K, 0.4% up to $250K, rising to 2% above $20M), which is a nudge to put big money into property. The full table is in the property guide.

Short on cash for a build? The bank wires the difference for a 1.5% fee. No need to walk around with the whole price in your pocket.

The twice-a-day habitCollect, then bank, morning and night. Robbers hit registers and muggers hit pockets. Empty both and there's nothing for anyone while you sleep.

Your second salary: the daily routine

  • Daily streak: day n pays $25×n plus $10 per level. Every 7th day pays triple plus first aid kits and energy drinks; every 30th adds a Box of Havanas. Miss a day and you're back to day 1.
  • Free wheel spin at the Golden Ace: cash, supplies, energy, or a jackpot worth 50 times the smallest prize.
  • Three contracts from your contact: Rook, Commissioner Croft or Bad Penny. Clear all three and the pay plus bonus comes to about a day of salary.
  • Activities at every city service. See the activities guide.

The Guide's ten steps

The in-game Guide walks you through ten steps, each with a "Show me" button and a cash reward.

StepRewardThe smart way to do it
Claim your daily reward$100Every day, first thing
Buy your first lot$250Edge of town, not downtown
Build a business$500A House, then a Taco Stand or Food Cart
Hit the gym$100The free bench press counts
Bank some cash$100Everything above your safe
Play a city activity$250Chess in the park is quick
Pick a fight$250A bot with 60%+ odds. It ends your new-player protection, so do it last
Visit another city$100Bus to the other starting city, about $54
Join or start a crew$500Joining is free; founding costs $10,000 at level 3
Invite a friend$1,000Real friends only

Hire some muscle

Once your first buildings are up, open the 💪 Muscle tab in the player menu. An Enforcer adds +6% attack and one extra attack a day; a Bodyguard adds +6% defense. They stand beside you in every fight scene. Guests have to sign up first.

  • You can keep one of each at level 1, plus one more of each every 4 levels, up to 8.
  • The first hire costs $2,500, the second $10,000, the third $22,500 ($2,500 × n²).
  • Wages are $200 a day for one, $600 for two, $1,200 for three, per kind, paid from cash and then the bank. Can't make payroll and one walks.

A civilian who never fights can skip the Enforcer, but a Bodyguard makes you a worse mark. The full numbers are in the combat guide.

Levels and new cities

Every action earns XP. Each level adds +1 strength and +1 defense, refills your health and raises your wage (an extra 15% per level until level 10, so early levels pay off fast). The quickest XP: contracts (30 each), heists (80), fights, building and the bench press.

Level 3 opens Sundale, where land is 40% off. That's the best place for business number three or four.

Common mistakes

  • Buying downtown. A $6,750 lot earns exactly what a $2,750 one does.
  • Sleeping on cash. Your payroll piles up in your pocket every hour. Bank above the safe.
  • Letting registers fill. After 12 hours they stop. A week away earns half a day.
  • Upgrading carts forever. Street businesses cap at level 5. Put the money into a Corner Store or a Deli.
  • Breaking the streak. Day 30 pays far more than day 1. One missed day resets it.
  • Fighting hurt. Health scales your power. A sandwich costs $8.

Pro tips

  • Cluster. Buy next to your first lot. One crew holding a block earns +5% there, and you'll want your buildings on it.
  • Energy is cheap. An Energy Drink is $15 for 25 energy. Don't wait on the regen if a contract needs two more gym sessions.
  • Stack your timers. Start every activity that's ready, then go do something else. Cooldowns run per activity, not per city.
  • Take the bus early. It costs a fraction of a flight. Save flights for when energy matters.

Play now

Ready when you are

Five free moves as a guest. No email required.